Virtual Combat Cards 0.95.1

Download: vcc-0.95.1.zip
Size: 828.49 KB
md5_file hash: 169a019b8216f5d87bc60c5873d83713
First released: Sat, 2009-06-27 13:52
Last updated: Sat, 2009-06-27 13:52

This version includes the following changes:

  • #97: Keyboard Shortcuts: add several good short cuts that make it easier to control VCC (see Keyboard Short Cuts);
  • Changing the combat sequence will automatically select the first combatant (as was true in older versions).
  • Fixed spelling mistakes

Considerations on Open Source VCC

I have been giving some careful consideration on what should be the open source license for Virtual Combat Cards, not only that how to share the code and progress with the development. I would like input from anyone with experience in this things. This I intend to release in a week or two, so please be quick.

Six months with VCC

Virtual Combat Cards is nearing half a year of life. So far last release has been downloaded more than 700 times, and the last patch has been downloaded 190 times. More importantly, users have been requesting features, and reporting problems. Progress this last month has been a bit slower than I expected. But nevertheless things are moving on. I have gotten through the necessary procedures to get VCC released as an Open-Source project.

Virtual Combat Cards 0.95.0

Download: vcc-0.95.0.zip
Size: 4.59 MB
md5_file hash: f3070e4b8e080a466a8fb68e89c3448c
First released: Mon, 2009-06-08 01:51
Last updated: Mon, 2009-06-08 02:16

This is a roll-up release containing several fixes and a new directory, distribution and update strategy. For those using 0.92.3 the only new feature is the "Update Manager". This feature should make keeping Virtual Combat Cards up to date much easier.

This version brings:

  • Update Manager: this will make VCC update itself; go to Help > Check for Updates ... to check if you VCC is up to date.
  • Minor changes on the user interfaces (like the help menu).

For users that are using older versions (0.90, 0.91, or 0.92) we strongly recommend moving to this version. As of 0.92.3 several fixes made the core operations much more stable.

Virtual Combat Cards 0.92.3

Download: vcc-0.92.3.zip
Size: 686.65 KB
md5_file hash: 7d56b47ed0da32b47185a4d3aff0386d
First released: Sat, 2009-05-09 01:32
Last updated: Sat, 2009-05-09 01:50

This patch release addresses some critical issues in the combat tracker. Under some conditions Delaying combatant could cause lockups on the internal tracker. While the UI was still active, no further command would work.

As a means to contain this and other potential problem, the tracker now handles exceptions in order to avoid the lockup. This should make the Virtual Combat Cards much more stable and allows undo and redo operation to try to work around eventual errors causing actions.

State of Virtual Combat Cards Project

The first public release of Virtual Combat Cards (version 0.10) came out on 18 December 2008. Since then four major releases and several patch releases have come out. Most important, several people asking for features and proposing new ideas. Since the new release system has been implemented, issue tracking and releases frequency has improved a lot. But the releases notices have become more business and less revealing of the project direction. This post is here to inform the VCC community of what is going on.

Virtual Combat Cards 0.92.2

Download: vcc-0.92.2.zip
Size: 676.88 KB
md5_file hash: 9086e2d1705198418abdbd64d0a61aba
First released: Sat, 2009-05-02 02:57
Last updated: Sat, 2009-05-02 12:49

This is essentially a Mac enabling patch. Previous versions were not working correctly Mac OS X. In order to get VCC running on Mac you must follow this installation procedure.

The following issues are included on this version.

Virtual Combat Cards version 0.90 is out!

The fifth release of Virtual Combat Cards D&D 4th Edition combat tracker is out . The version number was bumped to 0.90 to reflect the fact that the tool, as originally planed, is nearly done. The most important new feature is the tracking of effect and conditions. Now effects can be tracked individually and those that have time bound duration are expire automatically (such as: End your of Next Turn). This makes tracking effects much easier, avoiding the need of going back and forth and checking if the effects are still in effect.

BARD StoryEdit Beta

The StoryEdit and StorySGML projects have changed names. We now call them BARD StoryEdit and BARD StorySGML. Most importantly the new web BARD StoryEdit has a lot of features and has been completely rewritten to include several nice features. This should create a much better visual and usage experience. The key features deal with handling different security accesses, and better handling of chronological information. We are still working to get it all the things working correctly. However we would like to start a Beta program to have some feedbacks in other to improve the product.

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