Concepts and Conventions
In Virtual Combat Cards screen and documentation there are some terms and concept used. Understanding them will make it easier to explore the tool and also to request support.
- Combatant
- Combatant include: monster, PC, and traps. Any combatant in a battle has his own object in VCC. They can be in the initiative sequence or in reserve, but if you are tracking information it's a combatant.
- Combat Sequence
- This is the combatant order in the battle. In VCC this is implemented as a round robin (i.e. once the first combatant ends its round it goes to the very last position). Combatant that have not yet joined the initiative order are in reserve and are always on the very bottom of the table.
- Target Combatant
- This is the combatant that is currently selected in the combat sequence an to which all effects or damage will be applied. You can switch targets be selecting a different row in the combat sequence table.
- Source Combatant
- This is normally the first combatant, but you can select other ones using the
Alt-A on the Combat Sequence (making the selected combatant both the target and source), or using the drop box on the Effect Creation panel.
- Combatant ID
- This is a small string or number that is used to identify a combatant. Think of it as the number on an athlete’s shirt. Altough large strings can be used, some panels expect short string, and in the future we want to use them for keyboard activated commands.
- Alias
- This is a way to identify a combatant by something else then it’s name or ID. You can use this field to indicate the miniatures, the NPC name, or some other thing that you wish to distinguish.
- Effect
- This represents both conditions and effect that affect a combatant. The tracker will expire time bound effects automatically.
- VCC Compendium
- This is a VCC specific database that is used to collect your monsters, players and traps in order to assemble encounter or parties.