Adding a trap to VCC Compendium
Submitted by joeman on Sat, 2009-08-08 06:53
| Project: | Virtual Combat Cards |
| Version: | 1.4.0 |
| Component: | Code |
| Category: | feature request |
| Priority: | normal |
| Assigned: | Nebulorum |
| Status: | closed |
Description
I have been adding traps so far to the combatant list as a minion or just a normal monster depending on certain situations. But i'm wondering if it would be at all necessary or feasible to have the ability to add traps as a separate entity? Like, for example, in the encounter editor, have the ability to add a trap as well as the normal Minion, Monster and Character etc.
The usage of vcc to track traps etc could be more specialized and I think at some point soon, I'll explain how-so. Until then, just putting the idea out there...
Joe
#1
I tend to place traps as monsters if the have: a) initiative or b) hit point. If they don't have initiative they should be keep in reserve. I have notices some traps have things like "x Arcana skill checks to disable". Another thing that could make since but I haven't really explored are areas, zones and hazards. However I would like to discuss this on the vcc-dev list till we get a clear picture of what should be modeled and implemented.
#2
Added traps and capture feature to the Compendium. This involves creating a valid mechanism to control the traps, and import the data from the D&D Insider site.
#3
I'm very new to VCC (this is my first night with it) so please forgive me if this is a known issue (I did try to search for it first).
I tried to use the Firefox DDI Capture on the Dart-Thrower trap but it did not work. An XML file was generated and the error message said I should send it to you. It is attached to this message.
I am using VCC 1.3.1
Excellent job on this program! It's just what I've been needing :)
----[BEGIN ERROR MESSAGE]----
Virtual Combat Cards replied: Could not process capture correctly. Save XML to C:\Users\x\AppData\Local\Temp\capture1791166226272426271.xml. If you thing the information should be captured, report an bug on http://www.exnebula.org/vcc and send us the file.
----[END ERROR MESSAGE]----
#4
Unfortunately we haven't implemented trap capture yet. I have played with the general logic to do this. But there are still some issues pending on the compendium representation.
#5
Because of several changes caused by #180: Import D&DI Creature in MM3 format , I have decided to move this feature request to the next version.
The basic capture logic has been implemented. Import will be semi automatic with the following characteristics:
Trap will likely form a new category for the compendium and the import windows.
#6
Traps can now be imported as monsters with some caveats.
Still pondering if traps should be moved to their own category. It makes sense to have them in a different group.
#7
Included on version 1.4.0.
#8
Automatically closed -- issue fixed for two weeks with no activity.