Adding a trap to VCC Compendium

Project:Virtual Combat Cards
Version:1.4.0
Component:Code
Category:feature request
Priority:normal
Assigned:Nebulorum
Status:closed
Description

I have been adding traps so far to the combatant list as a minion or just a normal monster depending on certain situations. But i'm wondering if it would be at all necessary or feasible to have the ability to add traps as a separate entity? Like, for example, in the encounter editor, have the ability to add a trap as well as the normal Minion, Monster and Character etc.

The usage of vcc to track traps etc could be more specialized and I think at some point soon, I'll explain how-so. Until then, just putting the idea out there...

Joe

#1

I tend to place traps as monsters if the have: a) initiative or b) hit point. If they don't have initiative they should be keep in reserve. I have notices some traps have things like "x Arcana skill checks to disable". Another thing that could make since but I haven't really explored are areas, zones and hazards. However I would like to discuss this on the vcc-dev list till we get a clear picture of what should be modeled and implemented.

#2

Title:Adding a trap to the combatant list» Adding a trap to VCC Compendium
Version:0.95.1» 1.0.0
Assigned to:Anonymous» Nebulorum

Added traps and capture feature to the Compendium. This involves creating a valid mechanism to control the traps, and import the data from the D&D Insider site.

#3

I'm very new to VCC (this is my first night with it) so please forgive me if this is a known issue (I did try to search for it first).

I tried to use the Firefox DDI Capture on the Dart-Thrower trap but it did not work. An XML file was generated and the error message said I should send it to you. It is attached to this message.

I am using VCC 1.3.1

Excellent job on this program! It's just what I've been needing :)

----[BEGIN ERROR MESSAGE]----
Virtual Combat Cards replied: Could not process capture correctly. Save XML to C:\Users\x\AppData\Local\Temp\capture1791166226272426271.xml. If you thing the information should be captured, report an bug on http://www.exnebula.org/vcc and send us the file.
----[END ERROR MESSAGE]----

#4

Unfortunately we haven't implemented trap capture yet. I have played with the general logic to do this. But there are still some issues pending on the compendium representation.

#5

Version:1.0.0» 1.8.x-dev
Component:User interface» Code

Because of several changes caused by #180: Import D&DI Creature in MM3 format , I have decided to move this feature request to the next version.

The basic capture logic has been implemented. Import will be semi automatic with the following characteristics:

  • Name, Level, Role, Type and XP will be captured;
  • If the trap has initiative that information will be capture;
  • Full stat block will be capture;
  • For ill-formatted traps like "Angry Mob", some default values will be added (XP 0, Level 0)
  • User must edit HP, AC, and other defenses looking at the traps statistics. This information is hidden in the text and not easy to come by.

Trap will likely form a new category for the compendium and the import windows.

#6

Status:active» patch (ready to commit)

Traps can now be imported as monsters with some caveats.

  • Traps with no level, are being represented as level 1 with 100XP. Otherwise they fail to be loaded as list. This may change;
  • Full stat block are captured, but only initiative, xp, level are really read file

Still pondering if traps should be moved to their own category. It makes sense to have them in a different group.

#7

Version:1.8.x-dev» 1.4.0
Status:patch (ready to commit)» fixed

Included on version 1.4.0.

#8

Status:fixed» closed

Automatically closed -- issue fixed for two weeks with no activity.