Managing your Parties and Encounters
Submitted by Nebulorum on Fri, 2009-12-04 14:22.
Creating a party is a simple activity once you have the compendium entries (the combatant definitions).
When building encounters VCC will show how many XP of your budget you have spent.
To create a party or encounter you do the following:
- Open the party editor window (Compendium > Edit Party...);
- You will see all the compendium entries you have (Monster and Characters) on the left. Double clicking on a entry will move it into the party;
- Once on the encounter table you can change the quantity and edit the alias and ID. To change ID the quantity has to be one (you can not check or uncheck the Collapse similar entries to see individual entries).
- Once you have all the entries you want in the encounter, you can save it using the File > Save ....
- Alternatively you can add them directly to the current combat using File > Add to combat.
Saved party/encounters can be loaded at any time. We recommend you separate the character party and monster encounters into separate files to make it easier to choose your battles. You can load previously saved party/encounters to change their build up.
When building encounters, here is a suggested way of handling some combatants that are not basic type:
- Traps
- Traps should be created as monsters, if can not suffer damage to be disabled, give them a huge amount of HP. Otherwise use the HP to track the damage to it. If they don't have initiative, keep them in reserve when starting the combat.
- Hazards
- These normally define a area of threat and react to entry or beginning a round in them. Create them as monsters, and keep them in reserve.
- Companions
- Rangers may have companion, their health works just like the Players, but they don't have their own initiative. So create a player, and when running combat's leave the in reserve.
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