Change combatant Alias on-the-fly

Project:Virtual Combat Cards
Version:1.8.x-dev
Component:Code
Category:bug report
Priority:minor
Assigned:Nebulorum
Status:closed
Description

At the moment I'm using numbered tokens on my battle-grid to represent monsters in combat; EG I have a series of Goblin tokens, numbered 1-10.

These numbers of course bear no relation whatsoever to the UID number assigned to combatants by VCC.

This means I have to keep a hand-written table in my scratchpad linking the monsters on the field to their VCC ID number;

For example Goblin token #1 = #14 Goblin Hexer

Very confusing. A simple solution would be to allow me to alias the UID numbers to a 3 digit alpha-numeric designation of my choosing;
IE I would right-click the ID number of a monster or player, and "rename" that number from #14 to "GH1". From that point on, all references point to GH1, with the UID #14 being only used behind the scenes by VCC.

So if I was assigning an ongoing status effect, for example, it would show GH1 (Goblin Hexer number 1) instead of 14, or whatever.

#1

I'm a bit confused with your request since VCC has both the ID and the Alias. When you build an encounter you can assign both ID and Alias. If you leave the ID blank VCC will pick the number from a pool (1 to 50).

I use numbered tokens too (mine go from 1-25). I let VCC generate these IDs and may use the the token for each monster. For player I assign a letter (that corresponds to a lettered token). So you use your example if I VCC says that my first Goblin Hexer is number #14 I use token 14 for it.

You can also use the alias when editing the party and give it the alpha code. So lets say you have sets of colored tokens from 1-10. You want Globin Hexer 1 to be seen as the Red token number 1. Simply assign the alias "Red-1" to it and VCC will show that on the screen:

14 | [Red-1] Goblin Hexer

#2

Priority:normal» minor

Ah, I see it, my bad; would be nice to be able to edit it "on-the-fly" from the combat screen via a context menu; but will enjoy playing around with the feature in tomorrow's game. Cheers.

#3

Title:Introduce an aliasing system to replace the #id numbers» Change combatant Alias on-the-fly
Version:1.2.0» 1.8.x-dev
Assigned to:Anonymous» Nebulorum

Your request actually made me think of ways of editing the alias on the fly. With some changes on version 1.3.0 internal logic this should be much easier to implement.

I'm change this request to reflect the need to handle alias editing from the combat screen. Context menu is a good idea. I wonder if double clicking on the name cell would not be another alternative (of course we should leave the name untouched).

#4

Version:1.8.x-dev» 1.4.0
Component:User interface» Code
Category:feature request» bug report

Also, editing the UID manually causes the linux version to crash for me; fortunately with the alias function working perfectly, this is no major issue ;)

#5

Version:1.4.0» 1.8.x-dev

This features has not been implemented yet. The crash you report is probably another bug. How did you get the system to crash? Can you open an issue to report this?

#6

Status:active» closed

Posted a new issue for it ;)