Virtual Combat Cards Project 1.3.0
Submitted by Nebulorum on Thu, 2010-05-20 01:39
| Download | Size | md5 hash |
|---|---|---|
| vcc-1.3.0.zip | 8.35 MB | 7f5d490b0a209f800d72b3a6b900e6ab |
Last updated: Thu, 2010-05-20 01:44
This release includes a significant change to the internal logic of the tracker. The new implementation of the initiative order allows combatants to appear more than once on the other. Besides these changes several minor changes happened to various components and user interface elements. The new implementation is cleaner and will support new features.
The following issues and feature request have been addressed in this version:
- #55: Generated IDs are not always freed
- #62: Tighter control of Rest, Start Combat and End Combat
- #83: Add combat level comments/notes
- #87: End Round will lockup if all combatant are dead
- #105: Adding combatants rolling initiative in the middle of a combat
- #162: Handle combatant with multiple initiative order entries
- #167: Add line breaks to generated Stat Block
- #170: Add Rage duration
In addition to these issues the following has been added:
- Round bound effect (i.e End of Turn) can now only be applied to combatant in initiative order.
- You must start combat explicitly.
- Before you start combat you can re-roll any initiative.
- Initiative order can be displayed as as a table or as a round-robin (like on previous versions).
While a lot of effort has been placed in testing, we recommend you make sure VCC continues to behave as you expect on this new release. There have been a significant number of changes which may led to a different user experience or some new instability.