Version 1.3.0 and beyond...

Version 1.3.0 has been release. It includes a lot of fixed and the greatest re-write of the internal logic since version 0.30. This has been hard work especially since we wish to maintain the high quality of the previous releases. Much of the changes were made to ensure Virtual Combat Cards is made easier to improve and maintain.

This release now allows some much requested features:

  • Combatant now can have several entries in the initiative order; which is needed for creatures like Behir and Demogorgon.
  • You can re-roll initiative of monsters
  • You can roll initiative after combat has started; which is something some published modules suggest.
  • Rest and clearing the initiative order can only be done when not in combat.

For the next release (version 1.4.0) the primary goals are:

  • Auto damage and heal;
  • Reminder for save end and sustain of effect;
  • Save the combat state.

These are features that have been sitting on the issue tracker for quite some time and which will make DMing with VCC much easier. Changes made on version 1.3.0 include much of the scaffolding to allow their implementation.

As always we welcome new ideas, and your support. In particular it would be nice to have some volunteers to help test prior to release.