Compendium improvements for picking creature
|Project:||Virtual Combat Cards|
ok so I assume this would be a very easy thing to change / fix. I recently started using the VCC tools whatever the newest one1 is. Love it by the way best tool I found (have tried a few other good ones this one has best potential currently) So two things really:
1) the way the monsters/ chars are stored needs fixed. There needs to be a way to group monsters. As to say if I go to edit party and want to add say 3 goblins and a spider I need the ability to have my goblins in 1 folder and the spider in a different one. As current I open it up and the compendium lists all the monsters I have captured or custom entered. This is already becoming a issue after about 12 fights (which is a very small variety of monsters compared to what I will soon have stored for later use) So If I can put all my goblins in 1 folder all my humans in anouther so on then I can MUCH easier get tot he monsters I am after to add them to the encounter instead of sorting the the huge (though at least organised) list that currently comes up.
2) this is something the D&D 4ed combat manager has (may be slightly named differently but is something like that)It allows you to use the adventure tools to create a monster then copy rich text and you can then past that rich text into the monster stat area and use those stats. So for those of us who make lots of custom monsters (like myself) it allows us to easily import that info via the already included rich text copy option in the monster builder tool. besides that I am pretty happy with the tool though I don't use the next turn garbage just use it for hp tracking fast stat reference and init order which is plenty perfect for my needs.
Bug: If you don't start combat then later tell it to clear all monsters it often freezes. Only does this if you forget to start combat which I often do since I only use it for init and hp tracking (plus fast stat references)
Over all this tool has increased player (and definitely mine to) enjoyment and has helped speed combat along greatly.