Tracking ongoing damage and regeneration
Starting with version 1.5.0 Virtual Combat Cards can track ongoing damage and regeneration. Effect that have the proper wording will be handled on the beginning of rounds and prompt the user to input the effective amount of healing or damage to apply.
The condition text will be split into parts on the and work and the progression separators ( -> or /).
For ongoing damage the the condition must include the text ongoing followed by a number, text after this will be included in the prompt. So these condition texts will prompt the user for amount of damage to apply:
- ongoing 5
- ongoing 5 fire
- ongoing 5 fire & thunder
- ongoing 1d20
- ongoing 5 slowed
- slowed ongoing 10
All these will trigger the ongoing damage prompt. In the 1d20 case, the value suggested will be 1 hit point. Not that for effect that have two damage type you must use the ampersand (&) sign not and, or the match will skip the and word.
To have VCC prompt for regeneration the condition text must include the prefix regen followed by a number. So the following text will cause a prompt for regeneration:
- regen 5
- regenerate 2
- regeneration 10 while bloodied
- regeno 5 slowed
- regenarate 4 if not hit by fire or cold
Note: regenerate will always be prompted first. In some conditions this may lead to less hit point being restore. DM/User discernment is necessary in these cases.