Creating Effects

Effect Creation pane is used to create and add an effect to a combatant. The pane contains two identical areas that can be used to create distinct effects. Notice that VCC handles effects not conditions. Effect may include a set of conditions like: “Slowed and Dazed”; Duration: “Save Ends”.

The pane looks like this (without the black and white numbers):

The meaning of the numbers in the black circles:

1 - Source
Since some durations are bound to the sources' round, selection the source is important. When a new combatant starts the round, it will be assigned as the source. You can change this if you want add an effect for some other combatant (as a result of immediate actions or opportunity attacks)
2 - Condition type selection: Any
There are two type of effect as of version 0.90, the first is the Any type. This type should be used for all effect except mark (see below). The text field besides the combo box should be used to specify the description of the effect and/or conditions. Once the effect has been added it can be edited in the Active Effects table.
3 - Beneficial check box
This check box should be used to mark effect that are beneficial to the target (such as: +2 on all attacks). This is relevant only for effect that end an the end of a turn and when a Delay happens.
4 - Condition type selection: Mark
The second type of effects that can be created is the mark. Since the target can only be marked by one combatant this type should be used when adding a mark. VCC will automatically remove the previous mark. The cant be superseded check box is used to indicate that the mark can’t is definitive. Some powers in the Martial Powers book have this property.

The duration combo box is used to determine the duration of an effect. Most of the effect durations should be self explanatory (assuming you play D&D 4E). The following durations have some special behavior:

End of source’s next turn, sustain
Effect that are sustainable should use this duration. The effect will only be sustained until the end of the next turn (of the select source, normally the acting combatant). During the next turn of the source, you must click the sustain button on the Active Effects pane.
Save End (Special)
This should be used for powers where a save ends the effect, but failing the saving throw will change the conditions in effect (like the Sleep Wizard power).
Stance
As described in the rules the effect last until the End of Encounter (that is a rest) or until a new Stance is activated.
Other
Use this for anything that does not fall in the existing durations.

As with previous version, additional information about conditions can be written in the Comments and Notes pane. This is a good option for condition like: prone and other condition that are in effect until countered.