Save Combat In Progress

Project:Virtual Combat Cards
Version:1.7.1
Component:User interface
Category:feature request
Priority:normal
Assigned:Nebulorum
Status:closed
Description

Request ability to save combat in progress. It would be useful for play by post games or for resuming a long combat that got interrupted.

#1

Status:active» postponed

Depends on #53: Refactor data files.

#3

Version:0.91» 1.10.x-dev
Assigned to:Anonymous» Nebulorum
Status:postponed» active

Since we refactored the files, it's time to tackle this. Need some thinking on the best way. Main goal is to capture the following:

  • Health (HP, Temp, Surges, etc)
  • Active Effects
  • Combatants (including the dead, because of lingering effects)
  • Notes
  • Combat sequence

#5

Also need to track Daily Power usage, Action points/Milestones

Additional target is to keep track of surges/HP/AP between encounters (with help of Short/Extended Rest functions).

#6

This feature would be greatly appreciated. I've got a big party, and we often need to 'pause' encounters.

--
As VCC has the 'undo/redo' feature, and it looks like it's logging to the vcc.log file, could this not just be a 'replay the logs' option for stored logs?

Unless it's been implemented somewhere and I'm missing it...

#7

The vcc.log is just for debugging. We have a possibility of saving all the events but that would be a bit more complex.

We are investigating how to best do this. The idea is to save all the state, but use reference to the compendium entries. This would allow users to restore the state, if the compendium entries are there (like the Party files work today).

#8

Version:1.10.x-dev» 1.7.1
Status:active» fixed

Implemented by dumping the entire state to a XML file. This allows restore of all the information.

Release in version 1.7.1.

#9

Status:fixed» closed

Automatically closed -- issue fixed for 2 weeks with no activity.