Delayed creature results in a deadlock

Project:Virtual Combat Cards Project
Version:0.92.0
Component:Code
Category:bug report
Priority:critical
Assigned:Nebulorum
Status:closed
Description

When I delay an characters action everything is fine unless I delay to the end of the round at which time no action can be taken other than to "begin combat" a second time. This results in redoing initiative which isn't correct or desirable.

Otherwise you seem to have a nice start to a Battle Table alternative and are certainly ahead of WoC. :)

#1

Same found here.. attached is screen shot of scenario.

AttachmentSize
Delay bug.jpg147.66 KB

#2

Priority:normal» critical
Assigned to:Anonymous» Nebulorum

Found the reason, #59: Have End Round always available introduced a change in the logic of the buttons and it does not handle "Delaying" characters properly. I will fix is release a quick patch as soon as possible. Stay tuned.

#3

Thank you. :-)

#4

Status:active» fixed

It was a very basic mistake in the code. I was checking "End Round" availability against the wrong operation. It is now fixed, and since this is pretty basic I'll post a new release 0.92.1

#5

Thanks! I'm very impressed with the responsiveness!

#6

Thanks for the update!

Tested and works fine for me now.

#7

Status:fixed» closed

Automatically closed -- issue fixed for two weeks with no activity.