End Round will lockup if all combatant are dead
Submitted by Nebulorum on Sat, 2009-05-09 02:04.
| Project: | Virtual Combat Cards Project |
| Version: | 1.3.0 |
| Component: | Code |
| Category: | bug report |
| Priority: | normal |
| Assigned: | Nebulorum |
| Status: | closed |
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Description
Because of the auto-start of dead combatant, if all active combatant (not in reserve) are dead ending the round of the first one will cause VCC to enter into an infinite loop.
For the time being avoid entering in this condition. The correct solution will be linked to task #62: Tighter control of Rest, Start Combat and End Combat. The idea is to end the combat if all the combatant are dead.
#1
This can be fixed once #62: Tighter control of Rest, Start Combat and End Combat is done.
#2
Will try to handle this in the next release.
#3
#4
New tracker logic will end combat if all combatants taking turn are dead. This will eliminate the problem of the infinitely advancing dead combatants.
#5
Fixed on version 1.3.0. If all acting combatants are dead VCC will end the combat. Undo is still applicable.
#6
Automatically closed -- issue fixed for two weeks with no activity.