Virtual Combat Cards 0.95.0
Submitted by Nebulorum on Mon, 2009-06-08 01:51.
Download: vcc-0.95.0.zip
Size: 4.59 MB
md5_file hash: f3070e4b8e080a466a8fb68e89c3448c
First released: Mon, 2009-06-08 01:51
Last updated: Mon, 2009-06-08 02:16
Size: 4.59 MB
md5_file hash: f3070e4b8e080a466a8fb68e89c3448c
First released: Mon, 2009-06-08 01:51
Last updated: Mon, 2009-06-08 02:16
This is a roll-up release containing several fixes and a new directory, distribution and update strategy. For those using 0.92.3 the only new feature is the "Update Manager". This feature should make keeping Virtual Combat Cards up to date much easier.
This version brings:
- Update Manager: this will make VCC update itself; go to Help > Check for Updates ... to check if you VCC is up to date.
- Minor changes on the user interfaces (like the help menu).
For users that are using older versions (0.90, 0.91, or 0.92) we strongly recommend moving to this version. As of 0.92.3 several fixes made the core operations much more stable.
In comparison to version 0.90.0 this version includes, the following changes:
- Fixed and features on version 0.92.3:
- #75: Lockup on Move up after Move up: Closely related to issue #85, trying to work around this issue improves the error handling inside the tracker. This should leave it more stable.
- #84: Changing initiative order: This is a important feature request to help implement the Guileful swith Warlord power.
- #85: Lockup on Delay: As part of the work to figure out what was happening on issue #75, we discovered two real bugs: dead delaying combatants could cause hang ups and due to a race condition in the user interface the end round button was active when it should not be.
- Fixed on version 0.92.2:
- Fixed on version 0.92.1:
- Changes and fixes on version 0.92:
- #59: Have End Round always available: this eliminates some of the clicking;
- #64: Stretchable Comments and Notes: Separation between Active Effects and Comments is now adjustable;
- #68: Memorize Effect on the Panel : Memorization of effects on the effect panel, and additional panels if space allows this;
- Added Icon to the windows, and some minor changes on the opening size of the main windows.
- Changes on version 0.91.0:
- Group Initiative, you can now roll initiative in groups of similar name and initiative.
- PC & Monster at a glance new color schemes on the combatant table to make clear which are the PC and Monsters.
- Damage formulas: when applying damage and healing, you can now use formulas like: s+7 (Surge Value + 7); or b+1 (Bloody value +1, this will surely make a PC bloody).
- Some minor improvements on the operation and looks & feel: bad formula on the damage field will disable buttons, applying damage does not clear the damage field (you can apply the same value to various combatants)