Patch Install
Virtual Combat Cards Project 1.3.1
Size: 1.71 MB
md5_file hash: cb28fa56278f12da0e48651284c70819
First released: Sat, 2010-06-05 12:17
Last updated: Sat, 2010-06-05 12:16
This is a release is a simple fix to issue #176: Can't Import .dnd4e files.
Virtual Combat Cards Project 1.1.2
Size: 1.71 MB
md5_file hash: a931fde2ba26d52a1219551ba5127079
First released: Sun, 2010-02-14 13:20
Last updated: Sun, 2010-02-14 13:20
This version fixes an issue that popped up on Firefox 3.6 and the D&D Insider capture. Due to a change on the Firefox behavior capturing information from the Insider site failed. This patch will work with Firefox 3.5.x and 3.6.
Virtual Combat Cards Project 1.1.1
Size: 1.64 MB
md5_file hash: 8e419ea58e03cf3a81ff3b9679eac1d7
First released: Mon, 2009-12-14 00:28
Last updated: Mon, 2009-12-14 00:40
This version fixes several problem in the D&D Insider capture logic (issue #145: Fail to capture some monster). Some entries are misformed on the online compendium. In those cases VCC would fail to capture valid data. The new logic has been cleanup and will capture the monsters that caused problems. This includes version includes some changes to the import logic to support future capture of other entries.
Virtual Combat Cards 0.95.2
Size: 828.71 KB
md5_file hash: 836852dbc48cbd79c9469f7b2d8fb073
First released: Fri, 2009-08-28 22:14
Last updated: Fri, 2009-08-28 22:32
This is a quick fix to a single issue:
Virtual Combat Cards 0.95.1
Size: 828.49 KB
md5_file hash: 169a019b8216f5d87bc60c5873d83713
First released: Sat, 2009-06-27 13:52
Last updated: Sat, 2009-06-27 13:52
This version includes the following changes:
- #97: Keyboard Shortcuts: add several good short cuts that make it easier to control VCC (see Keyboard Short Cuts);
- Changing the combat sequence will automatically select the first combatant (as was true in older versions).
- Fixed spelling mistakes
Virtual Combat Cards 0.92.3
Size: 686.65 KB
md5_file hash: 7d56b47ed0da32b47185a4d3aff0386d
First released: Sat, 2009-05-09 01:32
Last updated: Sat, 2009-05-09 01:50
This patch release addresses some critical issues in the combat tracker. Under some conditions Delaying combatant could cause lockups on the internal tracker. While the UI was still active, no further command would work.
As a means to contain this and other potential problem, the tracker now handles exceptions in order to avoid the lockup. This should make the Virtual Combat Cards much more stable and allows undo and redo operation to try to work around eventual errors causing actions.
Virtual Combat Cards 0.92.2
Size: 676.88 KB
md5_file hash: 9086e2d1705198418abdbd64d0a61aba
First released: Sat, 2009-05-02 02:57
Last updated: Sat, 2009-05-02 12:49
This is essentially a Mac enabling patch. Previous versions were not working correctly Mac OS X. In order to get VCC running on Mac you must follow this installation procedure.
The following issues are included on this version.
Virtual Combat Cards 0.92.1
Size: 676.7 KB
md5_file hash: 268db24e309f7818be472e32614a3ddf
First released: Tue, 2009-04-28 00:45
Last updated: Tue, 2009-04-28 00:42
This release is a quick patch to a serious deadlock issue when delaying combatants in version 0.92.
The issues involved in this release are:
Virtual Combat Cards 0.92 available!
Size: 673.06 KB
md5_file hash: 99f8ff655451b58d9b85435fb841b781
First released: Sun, 2009-04-19 00:25
Last updated: Sun, 2009-04-19 01:04
Version 0.92 of Virtual Combat Cards is a patch to handle several requests made by users. There are some nice improvements to the UI and usability, most important is the ability to memorize effects per combatant. This makes adding effects easier, requiring less clicks.
Virtual Combat Cards 0.91
Size: 645.17 KB
md5_file hash: 10e2e3bb99de61b5874dd4c40339a6a4
First released: Mon, 2009-04-06 03:27
Last updated: Mon, 2009-04-06 14:45
This patch version includes the following changes:
- Group Initiative, you can now roll initiative in groups of similar name and initiative.
- PC & Monster at a glance new color schemes on the combatant table to make clear which are the PC and Monsters.
- Damage formulas: when applying damage and healing, you can now use formulas like: s+7 (Surge Value + 7); or b+1 (Bloody value +1, this will surely make a PC bloody).
- Some minor improvements on the operation and looks & feel: bad formula on the damage field will disable buttons, applying damage does not clear the damage field (you can apply the same value to various combatants)