RPG

Role Playing Games utilies, software, material and campaigns.

Virtual Combat Cards - D&D 4th Edition Initiative and Combat Tracker

Virtual Combat Cards (VCC) is a Dungeons & Dragons 4th Edition combat tracker. It is designed to assist Dungeon Masters in running combats and keeps track of the health, initiative, conditions and effects of all the combatants in a battle. Keeping things simple yet effective is the main design goal.

Best of all VCC is free and multi-platform. It is an Open Source project (see more information visit the project page). VCC it is written in Scala and runs on the Java Runtime Environment, so you can run it on any machine that supports Java. It has been successfully tested on Windows, Linux, MAC.

Virtual Combat Cards 1.7.0 is out!

We are proud to announce the release of Virtual Combat Cards version 1.7.0. For user the most noticeable change is that you now longer have to start and end rounds explicitly. The entire logic has been streamlined. A new Next button will handle all the logic, including reminding the DM of delaying combatants. Besides this we include some minor fixes to the D&D Insider capture logic.

Virtual Combat Cards Project 1.6.0 released

Fellow Dungeon Masters, we are happy to announce the latest release of Virtual Combat Cards version 1.6.0. This version is the first step in a large transformation we have been working on. On the surface the main new feature is the addition of drag and drop to the user interface.

New in this version:

  • Drag and drop for changing health and applying effects (see #238: Drag and drop effect on Combatant);
  • New Project News panel, which will check this site for news;
  • Automatically check for updates.

Virtual Combat Cards Project 1.5.2 released

We are proud to release a new version of Virtual Combat Cards (version 1.5.2). It includes three bug fixes and a new feature. The new feature is the ability to copy entries on your compendium. This includes monsters, traps and characters. The new version of the Firefox plugin should work with future releases of the browser. One thing detected on the last minute was a slight change on the D&DI format that rendered the capture logic unusable. This has been fixed on this version too.

Virtual Combat Cards Version 1.5.1 update

Version 1.5.1 of Virtual Combat Cards has just been released, this is a patch version. We also released version 1.5.0 of the Firefox plugin. Thes two releases include some minor improvements (list of issue can be found on the release note), namely:

  • You can now create and edit traps as a their own entity. This allows you to create and add your own traps to your encounter.
  • Reloading monster and character will update the version already loaded.
  • The Firefox plugin now works on Firefox 4.0
  • Plugin now allows you to add a Icon for the Capture as a normal Firefox tool pallete icon, this means you can customized where it will appear.

Virtual Combat Cards version 1.5.0 is out!

We are very proud to announce that Virtual Combat Cards version 1.5.0 is out. This release includes several improvements including:

  • Remind user of saving throws (including effect that change on failed saving throw)
  • Remind saving throw versus death
  • Remind user of effect that can be sustained
  • Handle ongoing damage
  • Handle regeneration effects
  • Auto completion of conditions and effect

Effect that change on failed saving throw

Some effects like Sleep and Medusa petrification start of in one condition then progress to worst conditions. To be able to handle these effects Virtual Combat Cards includes two features. First there is the Save ends (Special) duration options. Secondly starting on version 1.5.0, users can specify a set of effects that will take place on a failed save.

To do this, users must right the condition separated by either arrows (->) or slash (/). On the save prompt VCC will suggest the next condition if the save fails.

As examples:

Tracking ongoing damage and regeneration

Starting with version 1.5.0 Virtual Combat Cards can track ongoing damage and regeneration. Effect that have the proper wording will be handled on the beginning of rounds and prompt the user to input the effective amount of healing or damage to apply.

The condition text will be split into parts on the and work and the progression separators ( -> or /).

Ongoing damage

Version 1.4.3 and beyond

Version 1.4.3 of Virtual Combat Cards has just been releases. This release include a bug fix and an user interface improvements. The issues included in this release are:

I'll use this post to describe the state of development and plans for the next release. I'll be using a somewhat blog format.

Development has been very slow due to a series of personal and professional challenges in the last quarter of 2010. I also suffered a “writer's block” and some of the helping hands seem busy too. The result was that no really significant development happened.

However VCC has been a very nice pet project. Not being a professional developer, this project help me brush up on programming skills and development process. I has been very helpful for my day job too. So despite the slow output of the end of 2010... With the new year comes a renewed effort!

Version 1.4.2 is out!

Version 1.4.2 includes a single fix to a rather annoying issue that could lead to skipping combatants on the second combat in a session. It seems that a lot of people update their version after seeing the Virtual Combat Cards news. This means a lot of the users missed the version 1.4.1 release. In future releases we will always post the story.

This version fixes the following issue:

Version 1.4.1 fixed the following issues:

Syndicate content