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Virtual Combat Cards - D&D 4th Edition Initiative and Combat Tracker

Virtual Combat Cards (VCC) is a Dungeons & Dragons 4th Edition combat tracker. It is designed to assist Dungeon Masters in running combats and keeps track of the health, initiative, conditions and effects of all the combatants in a battle. Keeping things simple yet effective is the main design goal.

Best of all VCC is free and multi-platform. It is an Open Source project (see more information visit the project page). VCC it is written in Scala and runs on the Java Runtime Environment, so you can run it on any machine that supports Java. It has been successfully tested on Windows, Linux, MAC.

Virtual Combat Cards version 1.10.0 is out!

We are proud to have release version 1.10.0. This version bring one important improvement the ability to have handle: Resistance, Vulnerability, Immune, and Insubstantial. We decided to leverage the ongoing and regeneration strategy. This allows handling of complex scenarios like conditional resistance or vulnerability.

Virtual Combat Cards 1.7.1 is out!

The VCC development team is really happy to release Virtual Combat Cards version 1.7.1. The main feature is the ability to save and load combat state. All information controlled is saved and restored, including comments, effect, and initiative, among others.

Virtual Combat Cards 1.7.0 is out!

We are proud to announce the release of Virtual Combat Cards version 1.7.0. For user the most noticeable change is that you now longer have to start and end rounds explicitly. The entire logic has been streamlined. A new Next button will handle all the logic, including reminding the DM of delaying combatants. Besides this we include some minor fixes to the D&D Insider capture logic.

Virtual Combat Cards Project 1.6.0 released

Fellow Dungeon Masters, we are happy to announce the latest release of Virtual Combat Cards version 1.6.0. This version is the first step in a large transformation we have been working on. On the surface the main new feature is the addition of drag and drop to the user interface.

New in this version:

  • Drag and drop for changing health and applying effects (see [#238]);
  • New Project News panel, which will check this site for news;
  • Automatically check for updates.

Virtual Combat Cards Project 1.5.2 released

We are proud to release a new version of Virtual Combat Cards (version 1.5.2). It includes three bug fixes and a new feature. The new feature is the ability to copy entries on your compendium. This includes monsters, traps and characters. The new version of the Firefox plugin should work with future releases of the browser. One thing detected on the last minute was a slight change on the D&DI format that rendered the capture logic unusable. This has been fixed on this version too.

Virtual Combat Cards Version 1.5.1 update

Version 1.5.1 of Virtual Combat Cards has just been released, this is a patch version. We also released version 1.5.0 of the Firefox plugin. Thes two releases include some minor improvements (list of issue can be found on the release note), namely:

  • You can now create and edit traps as a their own entity. This allows you to create and add your own traps to your encounter.
  • Reloading monster and character will update the version already loaded.
  • The Firefox plugin now works on Firefox 4.0
  • Plugin now allows you to add a Icon for the Capture as a normal Firefox tool pallete icon, this means you can customized where it will appear.

Virtual Combat Cards version 1.5.0 is out!

We are very proud to announce that Virtual Combat Cards version 1.5.0 is out. This release includes several improvements including:

  • Remind user of saving throws (including effect that change on failed saving throw)
  • Remind saving throw versus death
  • Remind user of effect that can be sustained
  • Handle ongoing damage
  • Handle regeneration effects
  • Auto completion of conditions and effect

Effect that change on failed saving throw

Some effects like Sleep and Medusa petrification start of in one condition then progress to worst conditions. To be able to handle these effects Virtual Combat Cards includes two features. First there is the Save ends (Special) duration options. Secondly starting on version 1.5.0, users can specify a set of effects that will take place on a failed save.

To do this, users must right the condition separated by either arrows (->) or slash (/). On the save prompt VCC will suggest the next condition if the save fails.

As examples:

Tracking ongoing damage and regeneration

Starting with version 1.5.0 Virtual Combat Cards can track ongoing damage and regeneration. Effect that have the proper wording will be handled on the beginning of rounds and prompt the user to input the effective amount of healing or damage to apply.

The condition text will be split into parts on the and work and the progression separators ( -> or /).

Ongoing damage

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